Through the Kill Screen
Released: April 20th, 2022
Solo Developer and Writer:
James K. Isaac/The Numbered Entity Project, Golborne, England, U.K.
Press/ Business Contact:
Indie Game Releases:
Green: An Orc's Life
New Tricks for Old Gods
Noun: A level in a computer game that is impossible to win.
1980s kids had it the best. Powered by syrup-ice Slushies, they ran riot, hiding from bullies and plotting with best friends to fill the hours with fun and games. Ringing doorbells before dashing away, between sugar rushes and thumb-wars, life was never dull. With parents glued to the TV, serenaded by the RATA-TATAT of action hero movies, 1980s kids played computer games until friction built blisters on their fingers. But it wasn't all good.
Sometimes 1980s kids were sent to stand in the naughty corridor, awaiting lectures of doom from sadistic Head Teachers. Sometimes bullies cornered their prey with wicked, menacing intentions. And, once, some kids played a computer game so well that they actually broke through the Kill Screen and uncovered a terrible secret.
You are one of those kids. Can you endure what slumbers beyond the final level?
Through the Kill Screen is an Adventure RPG with horror/thriller elements. You take the role of Leon, a mischievous boy enjoying his 1980s childhood. Imagine a bit of The Goonies, War Games and Ferris Bueller's Day Off, mixed with Mother, Undertale and a dash of Lisa and you'll be somewhat prepared for a colourful and sinister quest through small-town Britain. In a world full of curiosities, fun and danger, with multiple endings, Through the Kill Screen is a journey quite different from anything you have experienced before.
To get your own press key for the Steam version, please email me: email@example.com
My name is James. I have always loved stories. Stories are the ultimate glue of culture, society and morality. Stories teach and philosophise. Stories imbibe the world with greater meaning, inspire and, potentially, help to make us all better people. At the very least, stories entertain and can make us laugh.
The Numbered Entity Project is all about telling stories in different ways. Recently, I have focused on making computer games, each with a very different atmosphere and style to the one before. I hope these experiences can be shared and enjoyed as the interactive stories they are all meant to be.
PUBLICATIONS AND RELEASES
WOAD, Montag Press, to be released in 2022.
Upcoming Interactive Fiction:
The First King of the Goblins, released 2022
Valued Employee, released 2022
Beyond the Kill Screen, released 2022
All will be available on the Tales app, for Apple iOS and, and coming soon on android.
Short Story Anthology:
Archive, The Complete Numbered Entity Project, 2013, available from Amazon
Selection of Published Short Stories:
Coughs and Sneezes in 'That Hoodoo, Voodoo That You Do: A Dark Rituals Anthology' by Lincoln Crisler, 2015
Valued Employee, Analog, July/August 2014)
The Fifer of Moments, Abyss and Apes #52, 2014
Monkeys and Empire States Buildings, Perihelion, Apr 12 2013
Shattering Obsidian, Bards and Sages Quarterly, Jul 2013
Shattering Obsidian on Steam and Itch.io
Green: An Orc's Life on Steam, Itch.io and Android
New Tricks for Old Gods on Steam and Itch.io
I'm happy to respond to any press enquiries. Please email me: firstname.lastname@example.org
MUSIC AND SOUNDS
Although I am a solo developer, I used the freely-available, amazing music composers:
I made use of freely-available work from the following talented sound engineers, all sourced from Zapsplat.com
Below are the plugins included in the game and the names of their creators. Most are freely available. A few must be purchased, for a nominal fee.
YEP_X ActSeqPack1,2 and 3