top of page
TTKSNEWTITLE.png

Fact Sheet

Through the Kill Screen

Released: April 20th, 2022

On: Steam and Itch.io

Price: $5.99

by

Solo Developer and Writer:

James K. Isaac/The Numbered Entity Project, Golborne, England, U.K.

Website: 

Indie Games | James K. Isaac (numberedentity.com)

Press/ Business Contact:

jkijameskisaac@outlook.com

numberedentity@outlook.com

Social:

twitter.com/NumberedEntity

Indie Game Releases:

Shattering Obsidian

Green: An Orc's Life

New Tricks for Old Gods

Kill Screen
Noun:
A level in a computer game that is impossible to win.

1980s kids had it the best. Powered by syrup-ice Slushies, they ran riot, hiding from bullies and plotting with best friends to fill the hours with fun and games. Ringing doorbells before dashing away, between sugar rushes and thumb-wars, life was never dull. With parents glued to the TV, serenaded by the RATA-TATAT of action hero movies, 1980s kids played computer games until friction built blisters on their fingers. But it wasn't all good.

Sometimes 1980s kids were sent to stand in the naughty corridor, awaiting lectures of doom from sadistic Head Teachers. Sometimes bullies cornered their prey with wicked, menacing intentions. And, once, some kids played a computer game so well that they actually broke through the Kill Screen and uncovered a terrible secret.

You are one of those kids. Can you endure what slumbers beyond the final level?

Through the Kill Screen is an Adventure RPG with horror/thriller elements. You take the role of Leon, a mischievous boy enjoying his 1980s childhood. Imagine a bit of The Goonies, War Games and Ferris Bueller's Day Off, mixed with Mother, Undertale and a dash of Lisa and you'll be somewhat prepared for a colourful and sinister quest through small-town Britain. In a world full of curiosities, fun and danger, with multiple endings, Through the Kill Screen is a journey quite different from anything you have experienced before.

PRESS KEYS

To get your own press key for the Steam version, please email me: jkijameskisaac@outlook.com

TitleBig.png
HeaderCapsule460215.png
logogdark.png
iconPressLight.png
iconPressDark.png
iconPress.png
HeadShot.png
RumbleRoad.png
Ragged.png
Corners.png
Pebble.png
Class.png
My name is James. I have always loved stories. Stories are the ultimate glue of culture, society and morality. Stories teach and philosophise. Stories imbibe the world with greater meaning, inspire and, potentially, help to make us all better people. At the very least, stories entertain and can make us laugh.

The Numbered Entity Project is all about telling stories in different ways. Recently, I have focused on making computer games, each with a very different atmosphere and style to the one before. I hope these experiences can be shared and enjoyed as the interactive stories they are all meant to be.

 

PUBLICATIONS AND RELEASES

Upcoming Novel:

WOAD, Montag Press, to be released in 2022.

Upcoming Interactive Fiction:

The First King of the Goblins, released 2022

Valued Employee, released 2022

Beyond the Kill Screen, released 2022

All will be available on the Tales app, for Apple iOS and, and coming soon on android.

Short Story Anthology:

Archive, The Complete Numbered Entity Project, 2013, available from Amazon

Selection of Published Short Stories:

Coughs and Sneezes in 'That Hoodoo, Voodoo That You Do: A Dark Rituals Anthology' by Lincoln Crisler, 2015

Valued Employee,  Analog, July/August 2014)

The Fifer of Moments, Abyss and Apes #52, 2014

Monkeys and Empire States Buildings, Perihelion, Apr 12 2013

Shattering Obsidian, Bards and Sages Quarterly, Jul 2013

Released Games:

Shattering Obsidian on Steam and Itch.io

Green: An Orc's Life on Steam, Itch.io and Android

New Tricks for Old Gods on Steam and Itch.io

 

I'm happy to respond to any press enquiries. Please email me: jkijameskisaac@outlook.com

CREDITS

MUSIC AND SOUNDS

Although I am a solo developer, I used the freely-available, amazing music composers:

Pix

TeknoAXE

xDeviruchi

z3ro

I made use of freely-available work from the following talented sound engineers, all sourced from Zapsplat.com

Articulated

Alan McKinney

Blastwave FX

Silverplatter Audio

Zapsplat

Below are the plugins included in the game and the names of their creators. Most are freely available. A few must be purchased, for a nominal fee.

PLUGINS

 

By biud436

 

FaceAnim

 

By Galv

 

GALV_VisualNovelChoices

 

By HIME

 

HIME_ActorBattleCommands

 

By Hudell

 

OrangeOverlay

 

By SumRndmDde

 

SRD_CameraCore

SRD_GoldWindowCustomizer

SRD_SmoothCamera

SRD_SuperToolsEngine

SRD_TimedAttackCore

SRD_TimedAttack_Circle

SRD_TimedAttack_Mash

SRD_TimedAttack_Wheel

SRD_UndertaleBattleSystem

 

 

By Yanfly

 

YEP_AutoPassiveStates

YEP_BattleEngineCore

YEP_CoreEngine

YEP_CreditsPage

YEP_DashToggle

YEP_GridFreeDoodads

YEP_MessageCore

YEP_RegionRestrictions

YEP_SkillCore

YEP_X ActSeqPack1,2 and 3

YEP_X ExtDoodadPack1

bottom of page